![]() Note: If you need to indent paragraphs in the output, see the section on how to indent (tab).ĭon't put tabs or spaces in front of your paragraphs.ĭon't add tabs or spaces in front of paragraphs. Unless the paragraph is in a list, don’t indent paragraphs with spaces or tabs. I think I'll use it to format all of my documents from now on. To create paragraphs, use a blank line to separate one or more lines of text. Without blank lines, this might not look right. You should also put blank lines before and after a heading for compatibility. For compatibility, always put a space between the number signs and the heading name. ![]() Markdown applications don’t agree on how to handle a missing space between the number signs ( #) and the heading name. MarkdownĪlternatively, on the line below the text, add any number of = characters for heading level 1 or - characters for heading level 2. ![]() For example, to create a heading level three ( ), use three number signs (e.g., # My Header). The number of number signs you use should correspond to the heading level. To create a heading, add number signs ( #) in front of a word or phrase. There are minor variations and discrepancies between Markdown processors - those are noted inline wherever possible. They can also change the shapes of blocks using models and the size of blocks to any size with equal width and height, though sizes that are a power of two tend to work better.Nearly all Markdown applications support the basic syntax outlined in the original Markdown design document. Using resource packs, the player can change the textures and resolution of blocks, including whether their texture is animated. Most blocks have static textures, but these blocks are animated: water, lava, nether portal, end portal, end gateway, prismarine (slab stairs wall), sea lantern, magma block, seagrass, kelp, fire, lantern, lit campfire and their soul variants, lit blast furnace, heat block, stems, hyphae, lit smoker, stonecutter, sculk, sculk shrieker, sculk sensor, calibrated sculk sensor, sculk vein, and command block. Most blocks are proportionately one cubic meter by default, but their shape can be changed using models. The textures on the faces of blocks are 16×16 pixels. feet or 1250⁄ 381 feet), but several blocks have non-standard block heights, such as slabs.Ī player can automatically step up from a lower to a higher height if the difference is at most 0.6 ( 3⁄ 5) of a block or 1.9685. Most solid blocks are 1 meter high (3.28084.
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